Viviane Herzog
Viviane Herzog
Character Artist
Montreal, Canada

Summary

• Versatile and able to do a lot of different art styles

• Good understanding of anatomy

• Efficient with optimized UVs unwrapping

• Used to work with animators, good understanding of topology for animation

• Easy to work with and communicate a lot

• Technical support and problem solver

• Perfectionist

3D total interview : https://www.3dtotal.com/interview/798-interview-with-viviane-herzog-by-3dtotal-staff-lead-artist-behaviour-interactive

Skills

Character ModelingTexturingRenderingUV MappingCharacter DesignLightingDigital Sculpting

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
3ds Max
3ds Max
Maya
Maya
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter

Experience

  • Character Artist at Behaviour Interactive
    Montreal, Canada
    February 2014 - Present

    • 2016 - today : Main Character Artist on Assassin's Creed Rebellion

    • 2015 -2016 : 3D character modeling and texturing on a AAA project and on Dead by Daylight

    • 2014 - 2015 : Lead and Character Artist on Flingimals : 2D character design, 3D character modeling and texturing.

    In charge of the 3D graphic team and assets quality.

  • Character Artist at Freelance
    Montreal, Canada
    January 2013 - Present

    • 2D character design, 3D character modeling, high resolution sculpting, texturing and rigging

    • Involvement in many Indie Games.

  • Character Artist at North Side Inc.
    Montreal, Canada
    November 2010 - November 2011 (1 year)

    • 2D character design, 3D character modeling, high resolution sculpting, texturing and rigging on Bot Colony